99 lines
4.6 KiB
C++
99 lines
4.6 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/ContainerDependencyCondition.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>A container's dependency on another container in the same container group.
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* The dependency impacts how the dependent container is able to start or shut down
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* based the status of the other container.</p> <p>For example, <i>ContainerA</i>
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* is configured with the following dependency: a <code>START</code> dependency on
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* <i>ContainerB</i>. This means that <i>ContainerA</i> can't start until
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* <i>ContainerB</i> has started. It also means that <i>ContainerA</i> must shut
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* down before <i>ContainerB</i>.</p>
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* <p>eiifcbfhgrdurhnucnufkgbnbnnerrvbtjvljdetkehc<b>Part of:</b>
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* <a>GameServerContainerDefinition</a>, <a>GameServerContainerDefinitionInput</a>,
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* <a>SupportContainerDefinition</a>, <a>SupportContainerDefinitionInput</a>
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* </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerDependency">AWS
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* API Reference</a></p>
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*/
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class ContainerDependency
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{
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public:
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AWS_GAMELIFT_API ContainerDependency();
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AWS_GAMELIFT_API ContainerDependency(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API ContainerDependency& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>A descriptive label for the container definition that this container depends
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* on.</p>
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*/
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inline const Aws::String& GetContainerName() const{ return m_containerName; }
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inline bool ContainerNameHasBeenSet() const { return m_containerNameHasBeenSet; }
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inline void SetContainerName(const Aws::String& value) { m_containerNameHasBeenSet = true; m_containerName = value; }
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inline void SetContainerName(Aws::String&& value) { m_containerNameHasBeenSet = true; m_containerName = std::move(value); }
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inline void SetContainerName(const char* value) { m_containerNameHasBeenSet = true; m_containerName.assign(value); }
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inline ContainerDependency& WithContainerName(const Aws::String& value) { SetContainerName(value); return *this;}
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inline ContainerDependency& WithContainerName(Aws::String&& value) { SetContainerName(std::move(value)); return *this;}
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inline ContainerDependency& WithContainerName(const char* value) { SetContainerName(value); return *this;}
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///@}
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///@{
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/**
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* <p>The condition that the dependency container must reach before the dependent
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* container can start. Valid conditions include: </p> <ul> <li> <p>START - The
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* dependency container must have started. </p> </li> <li> <p>COMPLETE - The
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* dependency container has run to completion (exits). Use this condition with
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* nonessential containers, such as those that run a script and then exit. The
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* dependency container can't be an essential container. </p> </li> <li> <p>SUCCESS
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* - The dependency container has run to completion and exited with a zero status.
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* The dependency container can't be an essential container. </p> </li> <li>
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* <p>HEALTHY - The dependency container has passed its Docker health check. Use
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* this condition with dependency containers that have health checks configured.
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* This condition is confirmed at container group startup only.</p> </li> </ul>
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*/
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inline const ContainerDependencyCondition& GetCondition() const{ return m_condition; }
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inline bool ConditionHasBeenSet() const { return m_conditionHasBeenSet; }
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inline void SetCondition(const ContainerDependencyCondition& value) { m_conditionHasBeenSet = true; m_condition = value; }
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inline void SetCondition(ContainerDependencyCondition&& value) { m_conditionHasBeenSet = true; m_condition = std::move(value); }
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inline ContainerDependency& WithCondition(const ContainerDependencyCondition& value) { SetCondition(value); return *this;}
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inline ContainerDependency& WithCondition(ContainerDependencyCondition&& value) { SetCondition(std::move(value)); return *this;}
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///@}
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private:
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Aws::String m_containerName;
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bool m_containerNameHasBeenSet = false;
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ContainerDependencyCondition m_condition;
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bool m_conditionHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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