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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/ssm/model/PatchStatus.h
2026-02-28 12:32:28 -05:00

93 lines
3.7 KiB
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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ssm/SSM_EXPORTS.h>
#include <aws/ssm/model/PatchDeploymentStatus.h>
#include <aws/ssm/model/PatchComplianceLevel.h>
#include <aws/core/utils/DateTime.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace SSM
{
namespace Model
{
/**
* <p>Information about the approval status of a patch.</p><p><h3>See Also:</h3>
* <a href="http://docs.aws.amazon.com/goto/WebAPI/ssm-2014-11-06/PatchStatus">AWS
* API Reference</a></p>
*/
class PatchStatus
{
public:
AWS_SSM_API PatchStatus();
AWS_SSM_API PatchStatus(Aws::Utils::Json::JsonView jsonValue);
AWS_SSM_API PatchStatus& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_SSM_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>The approval status of a patch.</p>
*/
inline const PatchDeploymentStatus& GetDeploymentStatus() const{ return m_deploymentStatus; }
inline bool DeploymentStatusHasBeenSet() const { return m_deploymentStatusHasBeenSet; }
inline void SetDeploymentStatus(const PatchDeploymentStatus& value) { m_deploymentStatusHasBeenSet = true; m_deploymentStatus = value; }
inline void SetDeploymentStatus(PatchDeploymentStatus&& value) { m_deploymentStatusHasBeenSet = true; m_deploymentStatus = std::move(value); }
inline PatchStatus& WithDeploymentStatus(const PatchDeploymentStatus& value) { SetDeploymentStatus(value); return *this;}
inline PatchStatus& WithDeploymentStatus(PatchDeploymentStatus&& value) { SetDeploymentStatus(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The compliance severity level for a patch.</p>
*/
inline const PatchComplianceLevel& GetComplianceLevel() const{ return m_complianceLevel; }
inline bool ComplianceLevelHasBeenSet() const { return m_complianceLevelHasBeenSet; }
inline void SetComplianceLevel(const PatchComplianceLevel& value) { m_complianceLevelHasBeenSet = true; m_complianceLevel = value; }
inline void SetComplianceLevel(PatchComplianceLevel&& value) { m_complianceLevelHasBeenSet = true; m_complianceLevel = std::move(value); }
inline PatchStatus& WithComplianceLevel(const PatchComplianceLevel& value) { SetComplianceLevel(value); return *this;}
inline PatchStatus& WithComplianceLevel(PatchComplianceLevel&& value) { SetComplianceLevel(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The date the patch was approved (or will be approved if the status is
* <code>PENDING_APPROVAL</code>).</p>
*/
inline const Aws::Utils::DateTime& GetApprovalDate() const{ return m_approvalDate; }
inline bool ApprovalDateHasBeenSet() const { return m_approvalDateHasBeenSet; }
inline void SetApprovalDate(const Aws::Utils::DateTime& value) { m_approvalDateHasBeenSet = true; m_approvalDate = value; }
inline void SetApprovalDate(Aws::Utils::DateTime&& value) { m_approvalDateHasBeenSet = true; m_approvalDate = std::move(value); }
inline PatchStatus& WithApprovalDate(const Aws::Utils::DateTime& value) { SetApprovalDate(value); return *this;}
inline PatchStatus& WithApprovalDate(Aws::Utils::DateTime&& value) { SetApprovalDate(std::move(value)); return *this;}
///@}
private:
PatchDeploymentStatus m_deploymentStatus;
bool m_deploymentStatusHasBeenSet = false;
PatchComplianceLevel m_complianceLevel;
bool m_complianceLevelHasBeenSet = false;
Aws::Utils::DateTime m_approvalDate;
bool m_approvalDateHasBeenSet = false;
};
} // namespace Model
} // namespace SSM
} // namespace Aws