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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/GetGameSessionLogUrlRequest.h
2026-02-28 12:32:28 -05:00

59 lines
2.2 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
*/
class GetGameSessionLogUrlRequest : public GameLiftRequest
{
public:
AWS_GAMELIFT_API GetGameSessionLogUrlRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "GetGameSessionLogUrl"; }
AWS_GAMELIFT_API Aws::String SerializePayload() const override;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
///@{
/**
* <p>A unique identifier for the game session to get logs for. </p>
*/
inline const Aws::String& GetGameSessionId() const{ return m_gameSessionId; }
inline bool GameSessionIdHasBeenSet() const { return m_gameSessionIdHasBeenSet; }
inline void SetGameSessionId(const Aws::String& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = value; }
inline void SetGameSessionId(Aws::String&& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = std::move(value); }
inline void SetGameSessionId(const char* value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId.assign(value); }
inline GetGameSessionLogUrlRequest& WithGameSessionId(const Aws::String& value) { SetGameSessionId(value); return *this;}
inline GetGameSessionLogUrlRequest& WithGameSessionId(Aws::String&& value) { SetGameSessionId(std::move(value)); return *this;}
inline GetGameSessionLogUrlRequest& WithGameSessionId(const char* value) { SetGameSessionId(value); return *this;}
///@}
private:
Aws::String m_gameSessionId;
bool m_gameSessionIdHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws