Files
DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/io/event_loop.h
2026-02-28 12:32:28 -05:00

477 lines
18 KiB
C

#ifndef AWS_IO_EVENT_LOOP_H
#define AWS_IO_EVENT_LOOP_H
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/common/atomics.h>
#include <aws/common/hash_table.h>
#include <aws/common/ref_count.h>
#include <aws/io/io.h>
AWS_PUSH_SANE_WARNING_LEVEL
enum aws_io_event_type {
AWS_IO_EVENT_TYPE_READABLE = 1,
AWS_IO_EVENT_TYPE_WRITABLE = 2,
AWS_IO_EVENT_TYPE_REMOTE_HANG_UP = 4,
AWS_IO_EVENT_TYPE_CLOSED = 8,
AWS_IO_EVENT_TYPE_ERROR = 16,
};
struct aws_event_loop;
struct aws_task;
struct aws_thread_options;
#if AWS_USE_IO_COMPLETION_PORTS
struct aws_overlapped;
typedef void(aws_event_loop_on_completion_fn)(
struct aws_event_loop *event_loop,
struct aws_overlapped *overlapped,
int status_code,
size_t num_bytes_transferred);
/**
* The aws_win32_OVERLAPPED struct is layout-compatible with OVERLAPPED as defined in <Windows.h>. It is used
* here to avoid pulling in a dependency on <Windows.h> which would also bring along a lot of bad macros, such
* as redefinitions of GetMessage and GetObject. Note that the OVERLAPPED struct layout in the Windows SDK can
* never be altered without breaking binary compatibility for every existing third-party executable, so there
* is no need to worry about keeping this definition in sync.
*/
struct aws_win32_OVERLAPPED {
uintptr_t Internal;
uintptr_t InternalHigh;
union {
struct {
uint32_t Offset;
uint32_t OffsetHigh;
} s;
void *Pointer;
} u;
void *hEvent;
};
/**
* Use aws_overlapped when a handle connected to the event loop needs an OVERLAPPED struct.
* OVERLAPPED structs are needed to make OS-level async I/O calls.
* When the I/O completes, the assigned aws_event_loop_on_completion_fn is called from the event_loop's thread.
* While the I/O is pending, it is not safe to modify or delete aws_overlapped.
* Call aws_overlapped_init() before first use. If the aws_overlapped will be used multiple times, call
* aws_overlapped_reset() or aws_overlapped_init() between uses.
*/
struct aws_overlapped {
struct aws_win32_OVERLAPPED overlapped;
aws_event_loop_on_completion_fn *on_completion;
void *user_data;
};
#else /* !AWS_USE_IO_COMPLETION_PORTS */
typedef void(aws_event_loop_on_event_fn)(
struct aws_event_loop *event_loop,
struct aws_io_handle *handle,
int events,
void *user_data);
#endif /* AWS_USE_IO_COMPLETION_PORTS */
struct aws_event_loop_vtable {
void (*destroy)(struct aws_event_loop *event_loop);
int (*run)(struct aws_event_loop *event_loop);
int (*stop)(struct aws_event_loop *event_loop);
int (*wait_for_stop_completion)(struct aws_event_loop *event_loop);
void (*schedule_task_now)(struct aws_event_loop *event_loop, struct aws_task *task);
void (*schedule_task_future)(struct aws_event_loop *event_loop, struct aws_task *task, uint64_t run_at_nanos);
void (*cancel_task)(struct aws_event_loop *event_loop, struct aws_task *task);
#if AWS_USE_IO_COMPLETION_PORTS
int (*connect_to_io_completion_port)(struct aws_event_loop *event_loop, struct aws_io_handle *handle);
#else
int (*subscribe_to_io_events)(
struct aws_event_loop *event_loop,
struct aws_io_handle *handle,
int events,
aws_event_loop_on_event_fn *on_event,
void *user_data);
#endif
int (*unsubscribe_from_io_events)(struct aws_event_loop *event_loop, struct aws_io_handle *handle);
void (*free_io_event_resources)(void *user_data);
bool (*is_on_callers_thread)(struct aws_event_loop *event_loop);
};
struct aws_event_loop {
struct aws_event_loop_vtable *vtable;
struct aws_allocator *alloc;
aws_io_clock_fn *clock;
struct aws_hash_table local_data;
struct aws_atomic_var current_load_factor;
uint64_t latest_tick_start;
size_t current_tick_latency_sum;
struct aws_atomic_var next_flush_time;
void *impl_data;
};
struct aws_event_loop_local_object;
typedef void(aws_event_loop_on_local_object_removed_fn)(struct aws_event_loop_local_object *);
struct aws_event_loop_local_object {
const void *key;
void *object;
aws_event_loop_on_local_object_removed_fn *on_object_removed;
};
struct aws_event_loop_options {
aws_io_clock_fn *clock;
struct aws_thread_options *thread_options;
};
typedef struct aws_event_loop *(aws_new_event_loop_fn)(struct aws_allocator *alloc,
const struct aws_event_loop_options *options,
void *new_loop_user_data);
struct aws_event_loop_group {
struct aws_allocator *allocator;
struct aws_array_list event_loops;
struct aws_ref_count ref_count;
struct aws_shutdown_callback_options shutdown_options;
};
AWS_EXTERN_C_BEGIN
#ifdef AWS_USE_IO_COMPLETION_PORTS
/**
* Prepares aws_overlapped for use, and sets a function to call when the overlapped operation completes.
*/
AWS_IO_API
void aws_overlapped_init(
struct aws_overlapped *overlapped,
aws_event_loop_on_completion_fn *on_completion,
void *user_data);
/**
* Prepares aws_overlapped for re-use without changing the assigned aws_event_loop_on_completion_fn.
* Call aws_overlapped_init(), instead of aws_overlapped_reset(), to change the aws_event_loop_on_completion_fn.
*/
AWS_IO_API
void aws_overlapped_reset(struct aws_overlapped *overlapped);
/**
* Casts an aws_overlapped pointer for use as a LPOVERLAPPED parameter to Windows API functions
*/
AWS_IO_API
struct _OVERLAPPED *aws_overlapped_to_windows_overlapped(struct aws_overlapped *overlapped);
#endif /* AWS_USE_IO_COMPLETION_PORTS */
/**
* Creates an instance of the default event loop implementation for the current architecture and operating system.
*/
AWS_IO_API
struct aws_event_loop *aws_event_loop_new_default(struct aws_allocator *alloc, aws_io_clock_fn *clock);
/**
* Creates an instance of the default event loop implementation for the current architecture and operating system using
* extendable options.
*/
AWS_IO_API
struct aws_event_loop *aws_event_loop_new_default_with_options(
struct aws_allocator *alloc,
const struct aws_event_loop_options *options);
/**
* Invokes the destroy() fn for the event loop implementation.
* If the event loop is still in a running state, this function will block waiting on the event loop to shutdown.
* If you do not want this function to block, call aws_event_loop_stop() manually first.
* If the event loop is shared by multiple threads then destroy must be called by exactly one thread. All other threads
* must ensure their API calls to the event loop happen-before the call to destroy.
*/
AWS_IO_API
void aws_event_loop_destroy(struct aws_event_loop *event_loop);
/**
* Initializes common event-loop data structures.
* This is only called from the *new() function of event loop implementations.
*/
AWS_IO_API
int aws_event_loop_init_base(struct aws_event_loop *event_loop, struct aws_allocator *alloc, aws_io_clock_fn *clock);
/**
* Common cleanup code for all implementations.
* This is only called from the *destroy() function of event loop implementations.
*/
AWS_IO_API
void aws_event_loop_clean_up_base(struct aws_event_loop *event_loop);
/**
* Fetches an object from the event-loop's data store. Key will be taken as the memory address of the memory pointed to
* by key. This function is not thread safe and should be called inside the event-loop's thread.
*/
AWS_IO_API
int aws_event_loop_fetch_local_object(
struct aws_event_loop *event_loop,
void *key,
struct aws_event_loop_local_object *obj);
/**
* Puts an item object the event-loop's data store. Key will be taken as the memory address of the memory pointed to by
* key. The lifetime of item must live until remove or a put item overrides it. This function is not thread safe and
* should be called inside the event-loop's thread.
*/
AWS_IO_API
int aws_event_loop_put_local_object(struct aws_event_loop *event_loop, struct aws_event_loop_local_object *obj);
/**
* Removes an object from the event-loop's data store. Key will be taken as the memory address of the memory pointed to
* by key. If removed_item is not null, the removed item will be moved to it if it exists. Otherwise, the default
* deallocation strategy will be used. This function is not thread safe and should be called inside the event-loop's
* thread.
*/
AWS_IO_API
int aws_event_loop_remove_local_object(
struct aws_event_loop *event_loop,
void *key,
struct aws_event_loop_local_object *removed_obj);
/**
* Triggers the running of the event loop. This function must not block. The event loop is not active until this
* function is invoked. This function can be called again on an event loop after calling aws_event_loop_stop() and
* aws_event_loop_wait_for_stop_completion().
*/
AWS_IO_API
int aws_event_loop_run(struct aws_event_loop *event_loop);
/**
* Triggers the event loop to stop, but does not wait for the loop to stop completely.
* This function may be called from outside or inside the event loop thread. It is safe to call multiple times.
* This function is called from destroy().
*
* If you do not call destroy(), an event loop can be run again by calling stop(), wait_for_stop_completion(), run().
*/
AWS_IO_API
int aws_event_loop_stop(struct aws_event_loop *event_loop);
/**
* For event-loop implementations to use for providing metrics info to the base event-loop. This enables the
* event-loop load balancer to take into account load when vending another event-loop to a caller.
*
* Call this function at the beginning of your event-loop tick: after wake-up, but before processing any IO or tasks.
*/
AWS_IO_API
void aws_event_loop_register_tick_start(struct aws_event_loop *event_loop);
/**
* For event-loop implementations to use for providing metrics info to the base event-loop. This enables the
* event-loop load balancer to take into account load when vending another event-loop to a caller.
*
* Call this function at the end of your event-loop tick: after processing IO and tasks.
*/
AWS_IO_API
void aws_event_loop_register_tick_end(struct aws_event_loop *event_loop);
/**
* Returns the current load factor (however that may be calculated). If the event-loop is not invoking
* aws_event_loop_register_tick_start() and aws_event_loop_register_tick_end(), this value will always be 0.
*/
AWS_IO_API
size_t aws_event_loop_get_load_factor(struct aws_event_loop *event_loop);
/**
* Blocks until the event loop stops completely.
* If you want to call aws_event_loop_run() again, you must call this after aws_event_loop_stop().
* It is not safe to call this function from inside the event loop thread.
*/
AWS_IO_API
int aws_event_loop_wait_for_stop_completion(struct aws_event_loop *event_loop);
/**
* The event loop will schedule the task and run it on the event loop thread as soon as possible.
* Note that cancelled tasks may execute outside the event loop thread.
* This function may be called from outside or inside the event loop thread.
*
* The task should not be cleaned up or modified until its function is executed.
*/
AWS_IO_API
void aws_event_loop_schedule_task_now(struct aws_event_loop *event_loop, struct aws_task *task);
/**
* The event loop will schedule the task and run it at the specified time.
* Use aws_event_loop_current_clock_time() to query the current time in nanoseconds.
* Note that cancelled tasks may execute outside the event loop thread.
* This function may be called from outside or inside the event loop thread.
*
* The task should not be cleaned up or modified until its function is executed.
*/
AWS_IO_API
void aws_event_loop_schedule_task_future(
struct aws_event_loop *event_loop,
struct aws_task *task,
uint64_t run_at_nanos);
/**
* Cancels task.
* This function must be called from the event loop's thread, and is only guaranteed
* to work properly on tasks scheduled from within the event loop's thread.
* The task will be executed with the AWS_TASK_STATUS_CANCELED status inside this call.
*/
AWS_IO_API
void aws_event_loop_cancel_task(struct aws_event_loop *event_loop, struct aws_task *task);
#if AWS_USE_IO_COMPLETION_PORTS
/**
* Associates an aws_io_handle with the event loop's I/O Completion Port.
*
* The handle must use aws_overlapped for all async operations requiring an OVERLAPPED struct.
* When the operation completes, the aws_overlapped's completion function will run on the event loop thread.
* Note that completion functions will not be invoked while the event loop is stopped. Users should wait for all async
* operations on connected handles to complete before cleaning up or destroying the event loop.
*
* A handle may only be connected to one event loop in its lifetime.
*/
AWS_IO_API
int aws_event_loop_connect_handle_to_io_completion_port(
struct aws_event_loop *event_loop,
struct aws_io_handle *handle);
#else /* !AWS_USE_IO_COMPLETION_PORTS */
/**
* Subscribes on_event to events on the event-loop for handle. events is a bitwise concatenation of the events that were
* received. The definition for these values can be found in aws_io_event_type. Currently, only
* AWS_IO_EVENT_TYPE_READABLE and AWS_IO_EVENT_TYPE_WRITABLE are honored. You always are registered for error conditions
* and closure. This function may be called from outside or inside the event loop thread. However, the unsubscribe
* function must be called inside the event-loop's thread.
*/
AWS_IO_API
int aws_event_loop_subscribe_to_io_events(
struct aws_event_loop *event_loop,
struct aws_io_handle *handle,
int events,
aws_event_loop_on_event_fn *on_event,
void *user_data);
#endif /* AWS_USE_IO_COMPLETION_PORTS */
/**
* Unsubscribes handle from event-loop notifications.
* This function is not thread safe and should be called inside the event-loop's thread.
*
* NOTE: if you are using io completion ports, this is a risky call. We use it in places, but only when we're certain
* there's no pending events. If you want to use it, it's your job to make sure you don't have pending events before
* calling it.
*/
AWS_IO_API
int aws_event_loop_unsubscribe_from_io_events(struct aws_event_loop *event_loop, struct aws_io_handle *handle);
/**
* Cleans up resources (user_data) associated with the I/O eventing subsystem for a given handle. This should only
* ever be necessary in the case where you are cleaning up an event loop during shutdown and its thread has already
* been joined.
*/
AWS_IO_API
void aws_event_loop_free_io_event_resources(struct aws_event_loop *event_loop, struct aws_io_handle *handle);
/**
* Returns true if the event loop's thread is the same thread that called this function, otherwise false.
*/
AWS_IO_API
bool aws_event_loop_thread_is_callers_thread(struct aws_event_loop *event_loop);
/**
* Gets the current timestamp for the event loop's clock, in nanoseconds. This function is thread-safe.
*/
AWS_IO_API
int aws_event_loop_current_clock_time(struct aws_event_loop *event_loop, uint64_t *time_nanos);
/**
* Creates an event loop group, with clock, number of loops to manage, and the function to call for creating a new
* event loop.
*/
AWS_IO_API
struct aws_event_loop_group *aws_event_loop_group_new(
struct aws_allocator *alloc,
aws_io_clock_fn *clock,
uint16_t el_count,
aws_new_event_loop_fn *new_loop_fn,
void *new_loop_user_data,
const struct aws_shutdown_callback_options *shutdown_options);
/** Creates an event loop group, with clock, number of loops to manage, the function to call for creating a new
* event loop, and also pins all loops to hw threads on the same cpu_group (e.g. NUMA nodes). Note:
* If el_count exceeds the number of hw threads in the cpu_group it will be ignored on the assumption that if you
* care about NUMA, you don't want hyper-threads doing your IO and you especially don't want IO on a different node.
*/
AWS_IO_API
struct aws_event_loop_group *aws_event_loop_group_new_pinned_to_cpu_group(
struct aws_allocator *alloc,
aws_io_clock_fn *clock,
uint16_t el_count,
uint16_t cpu_group,
aws_new_event_loop_fn *new_loop_fn,
void *new_loop_user_data,
const struct aws_shutdown_callback_options *shutdown_options);
/**
* Initializes an event loop group with platform defaults. If max_threads == 0, then the
* loop count will be the number of available processors on the machine / 2 (to exclude hyper-threads).
* Otherwise, max_threads will be the number of event loops in the group.
*/
AWS_IO_API
struct aws_event_loop_group *aws_event_loop_group_new_default(
struct aws_allocator *alloc,
uint16_t max_threads,
const struct aws_shutdown_callback_options *shutdown_options);
/** Creates an event loop group, with clock, number of loops to manage, the function to call for creating a new
* event loop, and also pins all loops to hw threads on the same cpu_group (e.g. NUMA nodes). Note:
* If el_count exceeds the number of hw threads in the cpu_group it will be clamped to the number of hw threads
* on the assumption that if you care about NUMA, you don't want hyper-threads doing your IO and you especially
* don't want IO on a different node.
*
* If max_threads == 0, then the
* loop count will be the number of available processors in the cpu_group / 2 (to exclude hyper-threads)
*/
AWS_IO_API
struct aws_event_loop_group *aws_event_loop_group_new_default_pinned_to_cpu_group(
struct aws_allocator *alloc,
uint16_t max_threads,
uint16_t cpu_group,
const struct aws_shutdown_callback_options *shutdown_options);
/**
* Increments the reference count on the event loop group, allowing the caller to take a reference to it.
*
* Returns the same event loop group passed in.
*/
AWS_IO_API
struct aws_event_loop_group *aws_event_loop_group_acquire(struct aws_event_loop_group *el_group);
/**
* Decrements an event loop group's ref count. When the ref count drops to zero, the event loop group will be
* destroyed.
*/
AWS_IO_API
void aws_event_loop_group_release(struct aws_event_loop_group *el_group);
AWS_IO_API
struct aws_event_loop *aws_event_loop_group_get_loop_at(struct aws_event_loop_group *el_group, size_t index);
AWS_IO_API
size_t aws_event_loop_group_get_loop_count(struct aws_event_loop_group *el_group);
/**
* Fetches the next loop for use. The purpose is to enable load balancing across loops. You should not depend on how
* this load balancing is done as it is subject to change in the future. Currently it uses the "best-of-two" algorithm
* based on the load factor of each loop.
*/
AWS_IO_API
struct aws_event_loop *aws_event_loop_group_get_next_loop(struct aws_event_loop_group *el_group);
AWS_EXTERN_C_END
AWS_POP_SANE_WARNING_LEVEL
#endif /* AWS_IO_EVENT_LOOP_H */