69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/model/DeploymentStatus.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>For a multi-location container fleet, describes the progress of a deployment
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* across all fleet locations. </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationalDeployment">AWS
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* API Reference</a></p>
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*/
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class LocationalDeployment
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{
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public:
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AWS_GAMELIFT_API LocationalDeployment();
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AWS_GAMELIFT_API LocationalDeployment(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API LocationalDeployment& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>The status of fleet deployment activity in the location. </p> <ul> <li> <p>
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* <code>IN_PROGRESS</code> -- The deployment is in progress.</p> </li> <li> <p>
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* <code>IMPAIRED</code> -- The deployment failed and the fleet has some impaired
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* containers. </p> </li> <li> <p> <code>COMPLETE</code> -- The deployment has
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* completed successfully.</p> </li> <li> <p> <code>ROLLBACK_IN_PROGRESS</code> --
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* The deployment failed and rollback has been initiated.</p> </li> <li> <p>
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* <code>ROLLBACK_IN_COMPLETE</code> -- The deployment failed and rollback has been
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* completed.</p> </li> <li> <p> <code>CANCELLED</code> -- The deployment was
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* cancelled.</p> </li> </ul>
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*/
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inline const DeploymentStatus& GetDeploymentStatus() const{ return m_deploymentStatus; }
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inline bool DeploymentStatusHasBeenSet() const { return m_deploymentStatusHasBeenSet; }
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inline void SetDeploymentStatus(const DeploymentStatus& value) { m_deploymentStatusHasBeenSet = true; m_deploymentStatus = value; }
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inline void SetDeploymentStatus(DeploymentStatus&& value) { m_deploymentStatusHasBeenSet = true; m_deploymentStatus = std::move(value); }
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inline LocationalDeployment& WithDeploymentStatus(const DeploymentStatus& value) { SetDeploymentStatus(value); return *this;}
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inline LocationalDeployment& WithDeploymentStatus(DeploymentStatus&& value) { SetDeploymentStatus(std::move(value)); return *this;}
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///@}
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private:
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DeploymentStatus m_deploymentStatus;
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bool m_deploymentStatusHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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