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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/DescribeFleetUtilizationResult.h
2026-02-28 12:32:28 -05:00

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3.8 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/FleetUtilization.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class DescribeFleetUtilizationResult
{
public:
AWS_GAMELIFT_API DescribeFleetUtilizationResult();
AWS_GAMELIFT_API DescribeFleetUtilizationResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
AWS_GAMELIFT_API DescribeFleetUtilizationResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
///@{
/**
* <p>A collection of objects containing utilization information for each requested
* fleet ID. Utilization objects are returned only for fleets that currently
* exist.</p>
*/
inline const Aws::Vector<FleetUtilization>& GetFleetUtilization() const{ return m_fleetUtilization; }
inline void SetFleetUtilization(const Aws::Vector<FleetUtilization>& value) { m_fleetUtilization = value; }
inline void SetFleetUtilization(Aws::Vector<FleetUtilization>&& value) { m_fleetUtilization = std::move(value); }
inline DescribeFleetUtilizationResult& WithFleetUtilization(const Aws::Vector<FleetUtilization>& value) { SetFleetUtilization(value); return *this;}
inline DescribeFleetUtilizationResult& WithFleetUtilization(Aws::Vector<FleetUtilization>&& value) { SetFleetUtilization(std::move(value)); return *this;}
inline DescribeFleetUtilizationResult& AddFleetUtilization(const FleetUtilization& value) { m_fleetUtilization.push_back(value); return *this; }
inline DescribeFleetUtilizationResult& AddFleetUtilization(FleetUtilization&& value) { m_fleetUtilization.push_back(std::move(value)); return *this; }
///@}
///@{
/**
* <p>A token that indicates where to resume retrieving results on the next call to
* this operation. If no token is returned, these results represent the end of the
* list.</p>
*/
inline const Aws::String& GetNextToken() const{ return m_nextToken; }
inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
inline DescribeFleetUtilizationResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
inline DescribeFleetUtilizationResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
inline DescribeFleetUtilizationResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
///@}
///@{
inline const Aws::String& GetRequestId() const{ return m_requestId; }
inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
inline void SetRequestId(const char* value) { m_requestId.assign(value); }
inline DescribeFleetUtilizationResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
inline DescribeFleetUtilizationResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
inline DescribeFleetUtilizationResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
///@}
private:
Aws::Vector<FleetUtilization> m_fleetUtilization;
Aws::String m_nextToken;
Aws::String m_requestId;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws