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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/ssm/model/CreateResourceDataSyncRequest.h
2026-02-28 12:32:28 -05:00

118 lines
5.7 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ssm/SSM_EXPORTS.h>
#include <aws/ssm/SSMRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/ssm/model/ResourceDataSyncS3Destination.h>
#include <aws/ssm/model/ResourceDataSyncSource.h>
#include <utility>
namespace Aws
{
namespace SSM
{
namespace Model
{
/**
*/
class CreateResourceDataSyncRequest : public SSMRequest
{
public:
AWS_SSM_API CreateResourceDataSyncRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "CreateResourceDataSync"; }
AWS_SSM_API Aws::String SerializePayload() const override;
AWS_SSM_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
///@{
/**
* <p>A name for the configuration.</p>
*/
inline const Aws::String& GetSyncName() const{ return m_syncName; }
inline bool SyncNameHasBeenSet() const { return m_syncNameHasBeenSet; }
inline void SetSyncName(const Aws::String& value) { m_syncNameHasBeenSet = true; m_syncName = value; }
inline void SetSyncName(Aws::String&& value) { m_syncNameHasBeenSet = true; m_syncName = std::move(value); }
inline void SetSyncName(const char* value) { m_syncNameHasBeenSet = true; m_syncName.assign(value); }
inline CreateResourceDataSyncRequest& WithSyncName(const Aws::String& value) { SetSyncName(value); return *this;}
inline CreateResourceDataSyncRequest& WithSyncName(Aws::String&& value) { SetSyncName(std::move(value)); return *this;}
inline CreateResourceDataSyncRequest& WithSyncName(const char* value) { SetSyncName(value); return *this;}
///@}
///@{
/**
* <p>Amazon S3 configuration details for the sync. This parameter is required if
* the <code>SyncType</code> value is SyncToDestination.</p>
*/
inline const ResourceDataSyncS3Destination& GetS3Destination() const{ return m_s3Destination; }
inline bool S3DestinationHasBeenSet() const { return m_s3DestinationHasBeenSet; }
inline void SetS3Destination(const ResourceDataSyncS3Destination& value) { m_s3DestinationHasBeenSet = true; m_s3Destination = value; }
inline void SetS3Destination(ResourceDataSyncS3Destination&& value) { m_s3DestinationHasBeenSet = true; m_s3Destination = std::move(value); }
inline CreateResourceDataSyncRequest& WithS3Destination(const ResourceDataSyncS3Destination& value) { SetS3Destination(value); return *this;}
inline CreateResourceDataSyncRequest& WithS3Destination(ResourceDataSyncS3Destination&& value) { SetS3Destination(std::move(value)); return *this;}
///@}
///@{
/**
* <p>Specify <code>SyncToDestination</code> to create a resource data sync that
* synchronizes data to an S3 bucket for Inventory. If you specify
* <code>SyncToDestination</code>, you must provide a value for
* <code>S3Destination</code>. Specify <code>SyncFromSource</code> to synchronize
* data from a single account and multiple Regions, or multiple Amazon Web Services
* accounts and Amazon Web Services Regions, as listed in Organizations for
* Explorer. If you specify <code>SyncFromSource</code>, you must provide a value
* for <code>SyncSource</code>. The default value is
* <code>SyncToDestination</code>.</p>
*/
inline const Aws::String& GetSyncType() const{ return m_syncType; }
inline bool SyncTypeHasBeenSet() const { return m_syncTypeHasBeenSet; }
inline void SetSyncType(const Aws::String& value) { m_syncTypeHasBeenSet = true; m_syncType = value; }
inline void SetSyncType(Aws::String&& value) { m_syncTypeHasBeenSet = true; m_syncType = std::move(value); }
inline void SetSyncType(const char* value) { m_syncTypeHasBeenSet = true; m_syncType.assign(value); }
inline CreateResourceDataSyncRequest& WithSyncType(const Aws::String& value) { SetSyncType(value); return *this;}
inline CreateResourceDataSyncRequest& WithSyncType(Aws::String&& value) { SetSyncType(std::move(value)); return *this;}
inline CreateResourceDataSyncRequest& WithSyncType(const char* value) { SetSyncType(value); return *this;}
///@}
///@{
/**
* <p>Specify information about the data sources to synchronize. This parameter is
* required if the <code>SyncType</code> value is SyncFromSource.</p>
*/
inline const ResourceDataSyncSource& GetSyncSource() const{ return m_syncSource; }
inline bool SyncSourceHasBeenSet() const { return m_syncSourceHasBeenSet; }
inline void SetSyncSource(const ResourceDataSyncSource& value) { m_syncSourceHasBeenSet = true; m_syncSource = value; }
inline void SetSyncSource(ResourceDataSyncSource&& value) { m_syncSourceHasBeenSet = true; m_syncSource = std::move(value); }
inline CreateResourceDataSyncRequest& WithSyncSource(const ResourceDataSyncSource& value) { SetSyncSource(value); return *this;}
inline CreateResourceDataSyncRequest& WithSyncSource(ResourceDataSyncSource&& value) { SetSyncSource(std::move(value)); return *this;}
///@}
private:
Aws::String m_syncName;
bool m_syncNameHasBeenSet = false;
ResourceDataSyncS3Destination m_s3Destination;
bool m_s3DestinationHasBeenSet = false;
Aws::String m_syncType;
bool m_syncTypeHasBeenSet = false;
ResourceDataSyncSource m_syncSource;
bool m_syncSourceHasBeenSet = false;
};
} // namespace Model
} // namespace SSM
} // namespace Aws