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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/GameLiftServer/Source/GameLiftMetrics/Private/TickableCollector.h
2026-02-28 12:32:28 -05:00

54 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "CoreMinimal.h"
#include "Tickable.h"
#include "GameLiftMetricsTypes.h"
#include "NetworkStats.h"
#include "MemoryStats.h"
namespace Aws {
namespace GameLift {
namespace Metrics {
GAMELIFT_METRICS_DECLARE_GAUGE(MetricServerUp, "server_up", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll());
}
}
}
class FTickableCollector : public FTickableGameObject
{
public:
FTickableCollector(bool bComputeFallbackGameThreadTime)
: bComputeFallbackGameThreadTime(bComputeFallbackGameThreadTime) {}
// FTickableGameObject
virtual void Tick(float) override;
virtual bool IsTickable() const override { return true; }
virtual bool IsTickableWhenPaused() const override { return true; }
virtual bool IsTickableInEditor() const override { return false; }
virtual ETickableTickType GetTickableTickType() const override { return ETickableTickType::Always; }
virtual TStatId GetStatId() const override;
// ~FTickableGameObject
private:
bool bComputeFallbackGameThreadTime = false;
FNetworkStats NetworkStats;
FMemoryStats MemoryStats;
};