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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/ssm/model/DescribePatchPropertiesRequest.h
2026-02-28 12:32:28 -05:00

125 lines
5.5 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ssm/SSM_EXPORTS.h>
#include <aws/ssm/SSMRequest.h>
#include <aws/ssm/model/OperatingSystem.h>
#include <aws/ssm/model/PatchProperty.h>
#include <aws/ssm/model/PatchSet.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace SSM
{
namespace Model
{
/**
*/
class DescribePatchPropertiesRequest : public SSMRequest
{
public:
AWS_SSM_API DescribePatchPropertiesRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "DescribePatchProperties"; }
AWS_SSM_API Aws::String SerializePayload() const override;
AWS_SSM_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
///@{
/**
* <p>The operating system type for which to list patches.</p>
*/
inline const OperatingSystem& GetOperatingSystem() const{ return m_operatingSystem; }
inline bool OperatingSystemHasBeenSet() const { return m_operatingSystemHasBeenSet; }
inline void SetOperatingSystem(const OperatingSystem& value) { m_operatingSystemHasBeenSet = true; m_operatingSystem = value; }
inline void SetOperatingSystem(OperatingSystem&& value) { m_operatingSystemHasBeenSet = true; m_operatingSystem = std::move(value); }
inline DescribePatchPropertiesRequest& WithOperatingSystem(const OperatingSystem& value) { SetOperatingSystem(value); return *this;}
inline DescribePatchPropertiesRequest& WithOperatingSystem(OperatingSystem&& value) { SetOperatingSystem(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The patch property for which you want to view patch details. </p>
*/
inline const PatchProperty& GetProperty() const{ return m_property; }
inline bool PropertyHasBeenSet() const { return m_propertyHasBeenSet; }
inline void SetProperty(const PatchProperty& value) { m_propertyHasBeenSet = true; m_property = value; }
inline void SetProperty(PatchProperty&& value) { m_propertyHasBeenSet = true; m_property = std::move(value); }
inline DescribePatchPropertiesRequest& WithProperty(const PatchProperty& value) { SetProperty(value); return *this;}
inline DescribePatchPropertiesRequest& WithProperty(PatchProperty&& value) { SetProperty(std::move(value)); return *this;}
///@}
///@{
/**
* <p>Indicates whether to list patches for the Windows operating system or for
* applications released by Microsoft. Not applicable for the Linux or macOS
* operating systems.</p>
*/
inline const PatchSet& GetPatchSet() const{ return m_patchSet; }
inline bool PatchSetHasBeenSet() const { return m_patchSetHasBeenSet; }
inline void SetPatchSet(const PatchSet& value) { m_patchSetHasBeenSet = true; m_patchSet = value; }
inline void SetPatchSet(PatchSet&& value) { m_patchSetHasBeenSet = true; m_patchSet = std::move(value); }
inline DescribePatchPropertiesRequest& WithPatchSet(const PatchSet& value) { SetPatchSet(value); return *this;}
inline DescribePatchPropertiesRequest& WithPatchSet(PatchSet&& value) { SetPatchSet(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The maximum number of items to return for this call. The call also returns a
* token that you can specify in a subsequent call to get the next set of
* results.</p>
*/
inline int GetMaxResults() const{ return m_maxResults; }
inline bool MaxResultsHasBeenSet() const { return m_maxResultsHasBeenSet; }
inline void SetMaxResults(int value) { m_maxResultsHasBeenSet = true; m_maxResults = value; }
inline DescribePatchPropertiesRequest& WithMaxResults(int value) { SetMaxResults(value); return *this;}
///@}
///@{
/**
* <p>The token for the next set of items to return. (You received this token from
* a previous call.)</p>
*/
inline const Aws::String& GetNextToken() const{ return m_nextToken; }
inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; }
inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); }
inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); }
inline DescribePatchPropertiesRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
inline DescribePatchPropertiesRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
inline DescribePatchPropertiesRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;}
///@}
private:
OperatingSystem m_operatingSystem;
bool m_operatingSystemHasBeenSet = false;
PatchProperty m_property;
bool m_propertyHasBeenSet = false;
PatchSet m_patchSet;
bool m_patchSetHasBeenSet = false;
int m_maxResults;
bool m_maxResultsHasBeenSet = false;
Aws::String m_nextToken;
bool m_nextTokenHasBeenSet = false;
};
} // namespace Model
} // namespace SSM
} // namespace Aws