Files
DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/AnywhereConfiguration.h
2026-02-28 12:32:28 -05:00

67 lines
2.2 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Amazon GameLift configuration options for your Anywhere fleets.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/AnywhereConfiguration">AWS
* API Reference</a></p>
*/
class AnywhereConfiguration
{
public:
AWS_GAMELIFT_API AnywhereConfiguration();
AWS_GAMELIFT_API AnywhereConfiguration(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API AnywhereConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>The cost to run your fleet per hour. Amazon GameLift uses the provided cost
* of your fleet to balance usage in queues. For more information about queues, see
* <a
* href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting
* up queues</a> in the <i>Amazon GameLift Developer Guide</i>.</p>
*/
inline const Aws::String& GetCost() const{ return m_cost; }
inline bool CostHasBeenSet() const { return m_costHasBeenSet; }
inline void SetCost(const Aws::String& value) { m_costHasBeenSet = true; m_cost = value; }
inline void SetCost(Aws::String&& value) { m_costHasBeenSet = true; m_cost = std::move(value); }
inline void SetCost(const char* value) { m_costHasBeenSet = true; m_cost.assign(value); }
inline AnywhereConfiguration& WithCost(const Aws::String& value) { SetCost(value); return *this;}
inline AnywhereConfiguration& WithCost(Aws::String&& value) { SetCost(std::move(value)); return *this;}
inline AnywhereConfiguration& WithCost(const char* value) { SetCost(value); return *this;}
///@}
private:
Aws::String m_cost;
bool m_costHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws