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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/gamelift/model/EC2InstanceLimit.h
2026-02-28 12:32:28 -05:00

113 lines
4.6 KiB
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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/EC2InstanceType.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>The Amazon GameLift service limits for an Amazon EC2 instance type and
* current utilization. Amazon GameLift allows Amazon Web Services accounts a
* maximum number of instances, per instance type, per Amazon Web Services Region
* or location, for use with Amazon GameLift. You can request an limit increase for
* your account by using the <b>Service limits</b> page in the Amazon GameLift
* console.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/EC2InstanceLimit">AWS
* API Reference</a></p>
*/
class EC2InstanceLimit
{
public:
AWS_GAMELIFT_API EC2InstanceLimit();
AWS_GAMELIFT_API EC2InstanceLimit(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API EC2InstanceLimit& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>The name of an Amazon EC2 instance type. See <a
* href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
* Instance Types</a> for detailed descriptions. </p>
*/
inline const EC2InstanceType& GetEC2InstanceType() const{ return m_eC2InstanceType; }
inline bool EC2InstanceTypeHasBeenSet() const { return m_eC2InstanceTypeHasBeenSet; }
inline void SetEC2InstanceType(const EC2InstanceType& value) { m_eC2InstanceTypeHasBeenSet = true; m_eC2InstanceType = value; }
inline void SetEC2InstanceType(EC2InstanceType&& value) { m_eC2InstanceTypeHasBeenSet = true; m_eC2InstanceType = std::move(value); }
inline EC2InstanceLimit& WithEC2InstanceType(const EC2InstanceType& value) { SetEC2InstanceType(value); return *this;}
inline EC2InstanceLimit& WithEC2InstanceType(EC2InstanceType&& value) { SetEC2InstanceType(std::move(value)); return *this;}
///@}
///@{
/**
* <p>The number of instances for the specified type and location that are
* currently being used by the Amazon Web Services account. </p>
*/
inline int GetCurrentInstances() const{ return m_currentInstances; }
inline bool CurrentInstancesHasBeenSet() const { return m_currentInstancesHasBeenSet; }
inline void SetCurrentInstances(int value) { m_currentInstancesHasBeenSet = true; m_currentInstances = value; }
inline EC2InstanceLimit& WithCurrentInstances(int value) { SetCurrentInstances(value); return *this;}
///@}
///@{
/**
* <p>The number of instances that is allowed for the specified instance type and
* location.</p>
*/
inline int GetInstanceLimit() const{ return m_instanceLimit; }
inline bool InstanceLimitHasBeenSet() const { return m_instanceLimitHasBeenSet; }
inline void SetInstanceLimit(int value) { m_instanceLimitHasBeenSet = true; m_instanceLimit = value; }
inline EC2InstanceLimit& WithInstanceLimit(int value) { SetInstanceLimit(value); return *this;}
///@}
///@{
/**
* <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
*/
inline const Aws::String& GetLocation() const{ return m_location; }
inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
inline EC2InstanceLimit& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
inline EC2InstanceLimit& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
inline EC2InstanceLimit& WithLocation(const char* value) { SetLocation(value); return *this;}
///@}
private:
EC2InstanceType m_eC2InstanceType;
bool m_eC2InstanceTypeHasBeenSet = false;
int m_currentInstances;
bool m_currentInstancesHasBeenSet = false;
int m_instanceLimit;
bool m_instanceLimitHasBeenSet = false;
Aws::String m_location;
bool m_locationHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws