Files
DedicatedServerCourse/Source/FPSTemplate/FPSTemplate.Build.cs
2026-03-26 21:07:11 -04:00

42 lines
967 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
using System.Linq;
public class FPSTemplate : ModuleRules
{
public FPSTemplate(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"PhysicsCore",
"OpenSSL",
"DedicatedServers"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"GameplayTags",
"Slate",
"SlateCore",
"OpenSSL",
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}