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DedicatedServerCourse/Plugins/GameLiftPlugin/Content/Editor/Templates/MyActorClass.h.template
2026-02-28 12:32:28 -05:00

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%COPYRIGHT_LINE%
#pragma once
#include "CoreMinimal.h"
%BASE_CLASS_INCLUDE_DIRECTIVE%
#include "%UNPREFIXED_CLASS_NAME%.generated.h"
UCLASS(%UCLASS_SPECIFIER_LIST%)
class %CLASS_MODULE_API_MACRO%%PREFIXED_CLASS_NAME% : public %PREFIXED_BASE_CLASS_NAME%
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
%PREFIXED_CLASS_NAME%();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
%CLASS_FUNCTION_DECLARATIONS%
%CLASS_PROPERTIES%
};