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DedicatedServerCourse/Source/FPSTemplate/Public/UI/Elims/ScoreWidget.h
2026-02-24 22:39:26 -05:00

34 lines
600 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "ScoreWidget.generated.h"
class UTextBlock;
class AMatchPlayerState;
/**
*
*/
UCLASS()
class FPSTEMPLATE_API UScoreWidget : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
UPROPERTY(meta = (BindWidget))
UTextBlock* ScoreText;
protected:
UFUNCTION()
void OnScoreChanged(int32 NewScore);
UFUNCTION()
void OnPlayerStateInitialized();
AMatchPlayerState* GetPlayerState() const;
};