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DedicatedServerCourse/Plugins/GameLiftPlugin/Source/AWSSDK/Include/aws/ssm/model/MetadataValue.h
2026-02-28 12:32:28 -05:00

63 lines
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C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ssm/SSM_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace SSM
{
namespace Model
{
/**
* <p>Metadata to assign to an Application Manager application.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ssm-2014-11-06/MetadataValue">AWS
* API Reference</a></p>
*/
class MetadataValue
{
public:
AWS_SSM_API MetadataValue();
AWS_SSM_API MetadataValue(Aws::Utils::Json::JsonView jsonValue);
AWS_SSM_API MetadataValue& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_SSM_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>Metadata value to assign to an Application Manager application.</p>
*/
inline const Aws::String& GetValue() const{ return m_value; }
inline bool ValueHasBeenSet() const { return m_valueHasBeenSet; }
inline void SetValue(const Aws::String& value) { m_valueHasBeenSet = true; m_value = value; }
inline void SetValue(Aws::String&& value) { m_valueHasBeenSet = true; m_value = std::move(value); }
inline void SetValue(const char* value) { m_valueHasBeenSet = true; m_value.assign(value); }
inline MetadataValue& WithValue(const Aws::String& value) { SetValue(value); return *this;}
inline MetadataValue& WithValue(Aws::String&& value) { SetValue(std::move(value)); return *this;}
inline MetadataValue& WithValue(const char* value) { SetValue(value); return *this;}
///@}
private:
Aws::String m_value;
bool m_valueHasBeenSet = false;
};
} // namespace Model
} // namespace SSM
} // namespace Aws