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2026-02-28 12:32:28 -05:00

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
*/
class UpdateFleetCapacityRequest : public GameLiftRequest
{
public:
AWS_GAMELIFT_API UpdateFleetCapacityRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdateFleetCapacity"; }
AWS_GAMELIFT_API Aws::String SerializePayload() const override;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
///@{
/**
* <p>A unique identifier for the fleet to update capacity settings for. You can
* use either the fleet ID or ARN value.</p>
*/
inline const Aws::String& GetFleetId() const{ return m_fleetId; }
inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
inline UpdateFleetCapacityRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
inline UpdateFleetCapacityRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
inline UpdateFleetCapacityRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
///@}
///@{
/**
* <p>The number of Amazon EC2 instances you want to maintain in the specified
* fleet location. This value must fall between the minimum and maximum size
* limits. Changes in desired instance value can take up to 1 minute to be
* reflected when viewing the fleet's capacity settings.</p>
*/
inline int GetDesiredInstances() const{ return m_desiredInstances; }
inline bool DesiredInstancesHasBeenSet() const { return m_desiredInstancesHasBeenSet; }
inline void SetDesiredInstances(int value) { m_desiredInstancesHasBeenSet = true; m_desiredInstances = value; }
inline UpdateFleetCapacityRequest& WithDesiredInstances(int value) { SetDesiredInstances(value); return *this;}
///@}
///@{
/**
* <p>The minimum number of instances that are allowed in the specified fleet
* location. If this parameter is not set, the default is 0.</p>
*/
inline int GetMinSize() const{ return m_minSize; }
inline bool MinSizeHasBeenSet() const { return m_minSizeHasBeenSet; }
inline void SetMinSize(int value) { m_minSizeHasBeenSet = true; m_minSize = value; }
inline UpdateFleetCapacityRequest& WithMinSize(int value) { SetMinSize(value); return *this;}
///@}
///@{
/**
* <p>The maximum number of instances that are allowed in the specified fleet
* location. If this parameter is not set, the default is 1.</p>
*/
inline int GetMaxSize() const{ return m_maxSize; }
inline bool MaxSizeHasBeenSet() const { return m_maxSizeHasBeenSet; }
inline void SetMaxSize(int value) { m_maxSizeHasBeenSet = true; m_maxSize = value; }
inline UpdateFleetCapacityRequest& WithMaxSize(int value) { SetMaxSize(value); return *this;}
///@}
///@{
/**
* <p>The name of a remote location to update fleet capacity settings for, in the
* form of an Amazon Web Services Region code such as <code>us-west-2</code>.</p>
*/
inline const Aws::String& GetLocation() const{ return m_location; }
inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
inline UpdateFleetCapacityRequest& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
inline UpdateFleetCapacityRequest& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
inline UpdateFleetCapacityRequest& WithLocation(const char* value) { SetLocation(value); return *this;}
///@}
private:
Aws::String m_fleetId;
bool m_fleetIdHasBeenSet = false;
int m_desiredInstances;
bool m_desiredInstancesHasBeenSet = false;
int m_minSize;
bool m_minSizeHasBeenSet = false;
int m_maxSize;
bool m_maxSizeHasBeenSet = false;
Aws::String m_location;
bool m_locationHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws