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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/IpProtocol.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>A range of IP addresses and port settings that allow inbound traffic to
* connect to processes on an instance in a fleet. Processes are assigned an IP
* address/port number combination, which must fall into the fleet's allowed
* ranges. For managed container fleets, the port settings must use the same port
* numbers as the fleet's connection ports. </p> <p>For Realtime Servers fleets,
* Amazon GameLift automatically opens two port ranges, one for TCP messaging and
* one for UDP.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/IpPermission">AWS
* API Reference</a></p>
*/
class IpPermission
{
public:
AWS_GAMELIFT_API IpPermission();
AWS_GAMELIFT_API IpPermission(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API IpPermission& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>A starting value for a range of allowed port numbers.</p> <p>For fleets using
* Linux builds, only ports <code>22</code> and <code>1026-60000</code> are
* valid.</p> <p>For fleets using Windows builds, only ports
* <code>1026-60000</code> are valid.</p>
*/
inline int GetFromPort() const{ return m_fromPort; }
inline bool FromPortHasBeenSet() const { return m_fromPortHasBeenSet; }
inline void SetFromPort(int value) { m_fromPortHasBeenSet = true; m_fromPort = value; }
inline IpPermission& WithFromPort(int value) { SetFromPort(value); return *this;}
///@}
///@{
/**
* <p>An ending value for a range of allowed port numbers. Port numbers are
* end-inclusive. This value must be equal to or greater than
* <code>FromPort</code>.</p> <p>For fleets using Linux builds, only ports
* <code>22</code> and <code>1026-60000</code> are valid.</p> <p>For fleets using
* Windows builds, only ports <code>1026-60000</code> are valid.</p>
*/
inline int GetToPort() const{ return m_toPort; }
inline bool ToPortHasBeenSet() const { return m_toPortHasBeenSet; }
inline void SetToPort(int value) { m_toPortHasBeenSet = true; m_toPort = value; }
inline IpPermission& WithToPort(int value) { SetToPort(value); return *this;}
///@}
///@{
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline const Aws::String& GetIpRange() const{ return m_ipRange; }
inline bool IpRangeHasBeenSet() const { return m_ipRangeHasBeenSet; }
inline void SetIpRange(const Aws::String& value) { m_ipRangeHasBeenSet = true; m_ipRange = value; }
inline void SetIpRange(Aws::String&& value) { m_ipRangeHasBeenSet = true; m_ipRange = std::move(value); }
inline void SetIpRange(const char* value) { m_ipRangeHasBeenSet = true; m_ipRange.assign(value); }
inline IpPermission& WithIpRange(const Aws::String& value) { SetIpRange(value); return *this;}
inline IpPermission& WithIpRange(Aws::String&& value) { SetIpRange(std::move(value)); return *this;}
inline IpPermission& WithIpRange(const char* value) { SetIpRange(value); return *this;}
///@}
///@{
/**
* <p>The network communication protocol used by the fleet.</p>
*/
inline const IpProtocol& GetProtocol() const{ return m_protocol; }
inline bool ProtocolHasBeenSet() const { return m_protocolHasBeenSet; }
inline void SetProtocol(const IpProtocol& value) { m_protocolHasBeenSet = true; m_protocol = value; }
inline void SetProtocol(IpProtocol&& value) { m_protocolHasBeenSet = true; m_protocol = std::move(value); }
inline IpPermission& WithProtocol(const IpProtocol& value) { SetProtocol(value); return *this;}
inline IpPermission& WithProtocol(IpProtocol&& value) { SetProtocol(std::move(value)); return *this;}
///@}
private:
int m_fromPort;
bool m_fromPortHasBeenSet = false;
int m_toPort;
bool m_toPortHasBeenSet = false;
Aws::String m_ipRange;
bool m_ipRangeHasBeenSet = false;
IpProtocol m_protocol;
bool m_protocolHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws