Files
2026-02-28 12:32:28 -05:00

89 lines
3.8 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/FleetCapacity.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class DescribeFleetCapacityResult
{
public:
AWS_GAMELIFT_API DescribeFleetCapacityResult();
AWS_GAMELIFT_API DescribeFleetCapacityResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
AWS_GAMELIFT_API DescribeFleetCapacityResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
///@{
/**
* <p>A collection of objects that contains capacity information for each requested
* fleet ID. Capacity objects are returned only for fleets that currently exist.
* Changes in desired instance value can take up to 1 minute to be reflected.</p>
*/
inline const Aws::Vector<FleetCapacity>& GetFleetCapacity() const{ return m_fleetCapacity; }
inline void SetFleetCapacity(const Aws::Vector<FleetCapacity>& value) { m_fleetCapacity = value; }
inline void SetFleetCapacity(Aws::Vector<FleetCapacity>&& value) { m_fleetCapacity = std::move(value); }
inline DescribeFleetCapacityResult& WithFleetCapacity(const Aws::Vector<FleetCapacity>& value) { SetFleetCapacity(value); return *this;}
inline DescribeFleetCapacityResult& WithFleetCapacity(Aws::Vector<FleetCapacity>&& value) { SetFleetCapacity(std::move(value)); return *this;}
inline DescribeFleetCapacityResult& AddFleetCapacity(const FleetCapacity& value) { m_fleetCapacity.push_back(value); return *this; }
inline DescribeFleetCapacityResult& AddFleetCapacity(FleetCapacity&& value) { m_fleetCapacity.push_back(std::move(value)); return *this; }
///@}
///@{
/**
* <p>A token that indicates where to resume retrieving results on the next call to
* this operation. If no token is returned, these results represent the end of the
* list.</p>
*/
inline const Aws::String& GetNextToken() const{ return m_nextToken; }
inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
inline DescribeFleetCapacityResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
inline DescribeFleetCapacityResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
inline DescribeFleetCapacityResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
///@}
///@{
inline const Aws::String& GetRequestId() const{ return m_requestId; }
inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
inline void SetRequestId(const char* value) { m_requestId.assign(value); }
inline DescribeFleetCapacityResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
inline DescribeFleetCapacityResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
inline DescribeFleetCapacityResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
///@}
private:
Aws::Vector<FleetCapacity> m_fleetCapacity;
Aws::String m_nextToken;
Aws::String m_requestId;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws