Files
DedicatedServerCourse/Source/FPSTemplate/FPSTemplate.Build.cs
2026-04-07 06:36:11 -04:00

38 lines
903 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FPSTemplate : ModuleRules
{
public FPSTemplate(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"PhysicsCore",
"DedicatedServers"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"GameplayTags",
"Slate",
"SlateCore"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}