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2026-02-28 12:32:28 -05:00

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>A set of credentials that allow remote access to an instance in an EC2
* managed fleet. These credentials are returned in response to a call to
* <a>GetInstanceAccess</a>, which requests access for instances that are running
* game servers with the Amazon GameLift server SDK version 4.x or
* earlier.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceCredentials">AWS
* API Reference</a></p>
*/
class InstanceCredentials
{
public:
AWS_GAMELIFT_API InstanceCredentials();
AWS_GAMELIFT_API InstanceCredentials(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API InstanceCredentials& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>A user name for logging in.</p>
*/
inline const Aws::String& GetUserName() const{ return m_userName; }
inline bool UserNameHasBeenSet() const { return m_userNameHasBeenSet; }
inline void SetUserName(const Aws::String& value) { m_userNameHasBeenSet = true; m_userName = value; }
inline void SetUserName(Aws::String&& value) { m_userNameHasBeenSet = true; m_userName = std::move(value); }
inline void SetUserName(const char* value) { m_userNameHasBeenSet = true; m_userName.assign(value); }
inline InstanceCredentials& WithUserName(const Aws::String& value) { SetUserName(value); return *this;}
inline InstanceCredentials& WithUserName(Aws::String&& value) { SetUserName(std::move(value)); return *this;}
inline InstanceCredentials& WithUserName(const char* value) { SetUserName(value); return *this;}
///@}
///@{
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it's a private key for use with
* SSH.</p>
*/
inline const Aws::String& GetSecret() const{ return m_secret; }
inline bool SecretHasBeenSet() const { return m_secretHasBeenSet; }
inline void SetSecret(const Aws::String& value) { m_secretHasBeenSet = true; m_secret = value; }
inline void SetSecret(Aws::String&& value) { m_secretHasBeenSet = true; m_secret = std::move(value); }
inline void SetSecret(const char* value) { m_secretHasBeenSet = true; m_secret.assign(value); }
inline InstanceCredentials& WithSecret(const Aws::String& value) { SetSecret(value); return *this;}
inline InstanceCredentials& WithSecret(Aws::String&& value) { SetSecret(std::move(value)); return *this;}
inline InstanceCredentials& WithSecret(const char* value) { SetSecret(value); return *this;}
///@}
private:
Aws::String m_userName;
bool m_userNameHasBeenSet = false;
Aws::String m_secret;
bool m_secretHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws