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2026-02-28 12:32:28 -05:00

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/gamelift/model/Tag.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
*/
class CreateLocationRequest : public GameLiftRequest
{
public:
AWS_GAMELIFT_API CreateLocationRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "CreateLocation"; }
AWS_GAMELIFT_API Aws::String SerializePayload() const override;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
///@{
/**
* <p>A descriptive name for the custom location.</p>
*/
inline const Aws::String& GetLocationName() const{ return m_locationName; }
inline bool LocationNameHasBeenSet() const { return m_locationNameHasBeenSet; }
inline void SetLocationName(const Aws::String& value) { m_locationNameHasBeenSet = true; m_locationName = value; }
inline void SetLocationName(Aws::String&& value) { m_locationNameHasBeenSet = true; m_locationName = std::move(value); }
inline void SetLocationName(const char* value) { m_locationNameHasBeenSet = true; m_locationName.assign(value); }
inline CreateLocationRequest& WithLocationName(const Aws::String& value) { SetLocationName(value); return *this;}
inline CreateLocationRequest& WithLocationName(Aws::String&& value) { SetLocationName(std::move(value)); return *this;}
inline CreateLocationRequest& WithLocationName(const char* value) { SetLocationName(value); return *this;}
///@}
///@{
/**
* <p>A list of labels to assign to the new resource. Tags are developer-defined
* key-value pairs. Tagging Amazon Web Services resources are useful for resource
* management, access management, and cost allocation. For more information, see <a
* href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
* Amazon Web Services Resources</a> in the <i>Amazon Web Services General
* Rareference</i>.</p>
*/
inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
inline CreateLocationRequest& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
inline CreateLocationRequest& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
inline CreateLocationRequest& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
inline CreateLocationRequest& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
///@}
private:
Aws::String m_locationName;
bool m_locationNameHasBeenSet = false;
Aws::Vector<Tag> m_tags;
bool m_tagsHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws