// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for StudioTelemetry #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef STUDIOTELEMETRY_API #undef STUDIOTELEMETRY_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "StudioTelemetry" #define UE_PLUGIN_NAME "" #define HTTP_PACKAGE 1 #define CURL_ENABLE_DEBUG_CALLBACK 1 #define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 #define WITH_WINHTTP 1 #define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 #define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 #define UE_HTTP_SUPPORT_LOCAL_SERVER 1 #define UE_HTTP_SUPPORT_UNIX_SOCKET 1 #define UE_HTTP_SUPPORT_VERB_CONNECT 1 #define HTTP_API #define HTTP_NON_ATTRIBUTED_API #define ENGINESETTINGS_API #define ENGINESETTINGS_NON_ATTRIBUTED_API #define BUILDSETTINGS_API #define BUILDSETTINGS_NON_ATTRIBUTED_API #define ANALYTICS_API #define ANALYTICS_NON_ATTRIBUTED_API #define ANALYTICSET_API #define ANALYTICSET_NON_ATTRIBUTED_API #define ANALYTICSLOG_API #define ANALYTICSLOG_NON_ATTRIBUTED_API #define ANALYTICSHORDE_API #define ANALYTICSHORDE_NON_ATTRIBUTED_API #define TELEMETRYUTILS_API #define TELEMETRYUTILS_NON_ATTRIBUTED_API #define WITH_MGPU 1 #define RHI_API #define RHI_NON_ATTRIBUTED_API #define STUDIOTELEMETRY_API #define STUDIOTELEMETRY_NON_ATTRIBUTED_API