// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Slate #pragma once #include "SharedDefinitions.CoreUObject.Cpp20.h" #undef SLATE_API #undef SLATE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define SLATE_MODULE 1 #define UE_MODULE_NAME "Slate" #define UE_PLUGIN_NAME "" #define SLATE_API #define SLATE_NON_ATTRIBUTED_API #define INPUTCORE_API #define INPUTCORE_NON_ATTRIBUTED_API #define JSON_API #define JSON_NON_ATTRIBUTED_API #define WITH_FREETYPE 0 #define WITH_HARFBUZZ 0 #define SLATECORE_API #define SLATECORE_NON_ATTRIBUTED_API #define DEVELOPERSETTINGS_API #define DEVELOPERSETTINGS_NON_ATTRIBUTED_API #define UE_WINDOWS_USING_UIA 1 #define APPLICATIONCORE_API #define APPLICATIONCORE_NON_ATTRIBUTED_API #define WITH_MGPU 1 #define RHI_API #define RHI_NON_ATTRIBUTED_API #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_LIBJPEGTURBO 1 #define WITH_UNREALEXR 0 #define WITH_UNREALEXR_MINIMAL 0 #define IMAGEWRAPPER_API #define IMAGEWRAPPER_NON_ATTRIBUTED_API #define WITH_LIBTIFF 1