// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RigVM #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef RIGVM_API #undef RIGVM_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "RigVM" #define UE_PLUGIN_NAME "RigVM" #define RIGVM_API #define RIGVM_NON_ATTRIBUTED_API #define ANIMGRAPHRUNTIME_API #define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API #define GEOMETRYCOLLECTIONENGINE_API #define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API #define CHAOSSOLVERENGINE_API #define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API #define DATAFLOWCORE_API #define DATAFLOWCORE_NON_ATTRIBUTED_API #define DATAFLOWENGINE_API #define DATAFLOWENGINE_NON_ATTRIBUTED_API #define DATAFLOWSIMULATION_API #define DATAFLOWSIMULATION_NON_ATTRIBUTED_API #define FIELDSYSTEMENGINE_API #define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API #define ISMPOOL_API #define ISMPOOL_NON_ATTRIBUTED_API #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 #define PROJECTS_API #define PROJECTS_NON_ATTRIBUTED_API