// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RHI #pragma once #include "SharedDefinitions.Core.Cpp20.h" #undef RHI_API #undef RHI_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define WITH_MGPU 1 #define UE_MODULE_NAME "RHI" #define UE_PLUGIN_NAME "" #define UE_WINDOWS_USING_UIA 1 #define APPLICATIONCORE_API #define APPLICATIONCORE_NON_ATTRIBUTED_API #define RHI_API #define RHI_NON_ATTRIBUTED_API #define CBOR_API #define CBOR_NON_ATTRIBUTED_API #define BUILDSETTINGS_API #define BUILDSETTINGS_NON_ATTRIBUTED_API #define PROFILEVISUALIZER_API #define PROFILEVISUALIZER_NON_ATTRIBUTED_API