// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Overlay #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef OVERLAY_API #undef OVERLAY_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "Overlay" #define UE_PLUGIN_NAME "" #define UMG_API #define UMG_NON_ATTRIBUTED_API #define HTTP_PACKAGE 1 #define CURL_ENABLE_DEBUG_CALLBACK 1 #define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 #define WITH_WINHTTP 1 #define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 #define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 #define UE_HTTP_SUPPORT_LOCAL_SERVER 1 #define UE_HTTP_SUPPORT_UNIX_SOCKET 1 #define UE_HTTP_SUPPORT_VERB_CONNECT 1 #define HTTP_API #define HTTP_NON_ATTRIBUTED_API #define MOVIESCENE_API #define MOVIESCENE_NON_ATTRIBUTED_API #define TIMEMANAGEMENT_API #define TIMEMANAGEMENT_NON_ATTRIBUTED_API #define UNIVERSALOBJECTLOCATOR_API #define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API #define MOVIESCENETRACKS_API #define MOVIESCENETRACKS_NON_ATTRIBUTED_API #define CONSTRAINTS_API #define CONSTRAINTS_NON_ATTRIBUTED_API #define PROPERTYPATH_API #define PROPERTYPATH_NON_ATTRIBUTED_API #define OVERLAY_API #define OVERLAY_NON_ATTRIBUTED_API