// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for OpenGLDrv #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define USE_ANDROID_OPENGL 0 #define UE_MODULE_NAME "OpenGLDrv" #define UE_PLUGIN_NAME "" #define RHICORE_PLATFORM_DXGI_H #define RHICORE_API #define RHICORE_NON_ATTRIBUTED_API #define PRELOADSCREEN_API #define PRELOADSCREEN_NON_ATTRIBUTED_API