// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for OnlineSubsystemUtils #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef ONLINESUBSYSTEMUTILS_API #undef ONLINESUBSYSTEMUTILS_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define ONLINESUBSYSTEMUTILS_PACKAGE 1 #define UE_NET_HAS_IRIS_FASTARRAY_BINDING 1 #define UE_MODULE_NAME "OnlineSubsystemUtils" #define UE_PLUGIN_NAME "OnlineSubsystemUtils" #define VOICE_PACKAGE 1 #define VOICE_MODULE_WITH_CAPTURE 0 #define VOICE_API #define VOICE_NON_ATTRIBUTED_API #define HEADMOUNTEDDISPLAY_API #define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API #define ONLINESERVICESINTERFACE_API #define ONLINESERVICESINTERFACE_NON_ATTRIBUTED_API #define ONLINEBASE_API #define ONLINEBASE_NON_ATTRIBUTED_API #define ONLINESUBSYSTEMUTILS_API #define ONLINESUBSYSTEMUTILS_NON_ATTRIBUTED_API #define ONLINESUBSYSTEM_PACKAGE 1 #define DEBUG_LAN_BEACON 0 #define ONLINESUBSYSTEM_API #define ONLINESUBSYSTEM_NON_ATTRIBUTED_API