// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameLiftServerSDK #pragma once #include "SharedDefinitions.Core.Project.RTTI.Exceptions.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h" #undef GAMELIFTSERVERSDK_API #undef GAMELIFTSERVERSDK_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 0 #define UE_DEPRECATED_FORGAME UE_DEPRECATED #define UE_DEPRECATED_FORENGINE UE_DEPRECATED #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 1 #define UE_VALIDATE_EXPERIMENTAL_API 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define NOMINMAX 1 #define WITH_GAMELIFT 1 #define SPDLOG_NO_EXCEPTIONS 1 #define asio gamelift_asio #define asio_signal_handler gamelift_asio_signal_handler #define AWS_GAMELIFT_EXPORTS 1 #define ASIO_STANDALONE 1 #define ASIO_HAS_STD_INVOKE_RESULT 1 #define USE_IMPORT_EXPORT 1 #define _WEBSOCKETPP_CPP11_STRICT_ 1 #define SPDLOG_WCHAR_TO_UTF8_SUPPORT 1 #define _WIN32_WINNT_WIN10_TH2 0x0A00 #define _WIN32_WINNT_WIN10_RS1 0x0A00 #define _WIN32_WINNT_WIN10_RS2 0x0A00 #define _WIN32_WINNT_WIN10_RS3 0x0A00 #define _WIN32_WINNT_WIN10_RS4 0x0A00 #define _WIN32_WINNT_WIN10_RS5 0x0A00 #define UE_MODULE_NAME "GameLiftServerSDK" #define UE_PLUGIN_NAME "GameLiftServerSDK" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 #define PROJECTS_API #define PROJECTS_NON_ATTRIBUTED_API #define JSON_API #define JSON_NON_ATTRIBUTED_API #define GAMELIFTSERVERSDK_API #define GAMELIFTSERVERSDK_NON_ATTRIBUTED_API