// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for D3D12RHI #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef D3D12RHI_API #undef D3D12RHI_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0 #define PROFILE 1 #define UE_MODULE_NAME "D3D12RHI" #define UE_PLUGIN_NAME "" #define RHICORE_PLATFORM_DXGI_H #define RHICORE_API #define RHICORE_NON_ATTRIBUTED_API #define WITH_AMD_AGS 1 #define D3D12_CORE_ENABLED 1 #define D3D12_MAX_DEVICE_INTERFACE 12 #define D3D12_MAX_COMMANDLIST_INTERFACE 10 #define D3D12_MAX_FEATURE_OPTIONS 21 #define D3D12_SUPPORTS_INFO_QUEUE 1 #define D3D12_SUPPORTS_DXGI_DEBUG 1 #define D3D12_SUPPORTS_DEBUG_COMMAND_LIST 1 #define DXGI_MAX_FACTORY_INTERFACE 7 #define DXGI_MAX_SWAPCHAIN_INTERFACE 4 #define INTEL_EXTENSIONS 1 #define INTEL_GPU_CRASH_DUMPS 1 #define INTEL_BREADCRUMBS_USE_BREADCRUMB_PTRS 1 #define NV_AFTERMATH 1 #define WITH_NVAPI 1 #define HEADMOUNTEDDISPLAY_API #define HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API #define D3D12RHI_API #define D3D12RHI_NON_ATTRIBUTED_API #define WITH_PIX_EVENT_RUNTIME 1