// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for TraceAnalysis #pragma once #include "SharedDefinitions.Core.Cpp20.h" #undef TRACEANALYSIS_API #undef TRACEANALYSIS_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "TraceAnalysis" #define UE_PLUGIN_NAME "" #define ASIO_SEPARATE_COMPILATION 1 #define ASIO_STANDALONE 1 #define ASIO_NO_EXCEPTIONS 1 #define ASIO_NO_TYPEID 1 #define ASIO_HAS_STD_ARRAY 1 #define ASIO_HAS_STD_ATOMIC 1 #define ASIO_HAS_STD_SYSTEM_ERROR 1 #define ASIO_HAS_STD_TYPE_TRAITS 1 #define CBOR_API #define CBOR_NON_ATTRIBUTED_API #define SOCKETS_PACKAGE 1 #define SOCKETS_API #define SOCKETS_NON_ATTRIBUTED_API #define NETCOMMON_API #define NETCOMMON_NON_ATTRIBUTED_API #define TRACEANALYSIS_API #define TRACEANALYSIS_NON_ATTRIBUTED_API