// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for SourceControl #pragma once #include "SharedDefinitions.Slate.Cpp20.h" #undef SOURCECONTROL_API #undef SOURCECONTROL_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define SOURCE_CONTROL_WITH_SLATE 1 #define UE_MODULE_NAME "SourceControl" #define UE_PLUGIN_NAME "" #define RENDERCORE_API #define RENDERCORE_NON_ATTRIBUTED_API #define OPENGLDRV_API #define OPENGLDRV_NON_ATTRIBUTED_API #define ASSETREGISTRY_API #define ASSETREGISTRY_NON_ATTRIBUTED_API #define MESSAGELOG_API #define MESSAGELOG_NON_ATTRIBUTED_API #define SOURCECONTROL_API #define SOURCECONTROL_NON_ATTRIBUTED_API