// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/VT/AdaptiveVirtualTexture.cpp" #include "Runtime/Renderer/Private/VT/AllocatedVirtualTexture.cpp" #include "Runtime/Renderer/Private/VT/MeshPaintVirtualTextureSceneExtension.cpp" #include "Runtime/Renderer/Private/VT/RuntimeVirtualTextureProducer.cpp" #include "Runtime/Renderer/Private/VT/RuntimeVirtualTextureRender.cpp" #include "Runtime/Renderer/Private/VT/RuntimeVirtualTextureSceneExtension.cpp" #include "Runtime/Renderer/Private/VT/RuntimeVirtualTextureSceneProxy.cpp" #include "Runtime/Renderer/Private/VT/TexturePageLocks.cpp" #include "Runtime/Renderer/Private/VT/TexturePageMap.cpp" #include "Runtime/Renderer/Private/VT/TexturePagePool.cpp" #include "Runtime/Renderer/Private/VT/VirtualTextureAllocator.cpp" #include "Runtime/Renderer/Private/VT/VirtualTextureFeedback.cpp" #include "Runtime/Renderer/Private/VT/VirtualTextureFeedbackBuffer.cpp" #include "Runtime/Renderer/Private/VT/VirtualTextureFeedbackResource.cpp" #include "Runtime/Renderer/Private/VT/VirtualTexturePhysicalSpace.cpp" #include "Runtime/Renderer/Private/VT/VirtualTextureProducer.cpp" #include "Runtime/Renderer/Private/VT/VirtualTextureSpace.cpp" #include "Runtime/Renderer/Private/VT/VirtualTextureSystem.cpp"