// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/SplineMeshSceneResources.cpp" #include "Runtime/Renderer/Private/StateStream/ExponentialHeightFogStateStreamImpl.cpp" #include "Runtime/Renderer/Private/StateStream/ParticleSystemStateStreamImpl.cpp" #include "Runtime/Renderer/Private/StateStream/SkinnedMeshStateStreamImpl.cpp" #include "Runtime/Renderer/Private/StateStream/SkyAtmosphereStateStreamImpl.cpp" #include "Runtime/Renderer/Private/StateStream/StaticMeshStateStreamImpl.cpp" #include "Runtime/Renderer/Private/StaticMeshBatch.cpp" #include "Runtime/Renderer/Private/StochasticLighting/StochasticLighting.cpp" #include "Runtime/Renderer/Private/Substrate/Glint/GlintShadingLUTs.cpp" #include "Runtime/Renderer/Private/Substrate/Substrate.cpp" #include "Runtime/Renderer/Private/Substrate/SubstrateRoughRefraction.cpp" #include "Runtime/Renderer/Private/Substrate/SubstrateVisualize.cpp" #include "Runtime/Renderer/Private/SubsurfaceTiles.cpp" #include "Runtime/Renderer/Private/SystemTextures.cpp"