// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/PrimitiveSceneInfo.cpp" #include "Runtime/Renderer/Private/Quantization.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracing.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingAmbientOcclusion.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingBarycentrics.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingBasicShaders.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingDebug.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingDecals.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingDynamicGeometryUpdateManager.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingInstance.cpp" #include "Runtime/Renderer/Private/RayTracing/RayTracingInstanceBufferUtil.cpp"