// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/PostProcess/PostProcessUpscale.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeBuffer.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeCalibrationMaterial.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeComplexity.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeHDR.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeLevelInstance.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeLocalExposure.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeNanite.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessVisualizeVirtualTexture.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessWeightedSampleSum.cpp" #include "Runtime/Renderer/Private/PostProcess/SceneFilterRendering.cpp" #include "Runtime/Renderer/Private/PostProcess/SubpixelMorphologicalAA.cpp" #include "Runtime/Renderer/Private/PostProcess/TemporalAA.cpp" #include "Runtime/Renderer/Private/PostProcess/TemporalSuperResolution.cpp" #include "Runtime/Renderer/Private/PostProcess/VisualizeMotionVectors.cpp" #include "Runtime/Renderer/Private/PostProcess/VisualizeShadingModels.cpp" #include "Runtime/Renderer/Private/PostProcess/VisualizeTemporalUpscaler.cpp"