// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/PostProcess/PostProcessBloomSetup.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessBokehDOF.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessBufferInspector.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessCombineLUTs.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessCompositeDebugPrimitives.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessCompositeEditorPrimitives.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessCompositePrimitivesCommon.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessDeviceEncodingOnly.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessDOF.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessDownsample.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessEyeAdaptation.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessFFTBloom.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessGBufferHints.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessHistogram.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessHMD.cpp" #include "Runtime/Renderer/Private/PostProcess/PostProcessing.cpp"