// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/Lumen/LumenTranslucencyRadianceCache.cpp" #include "Runtime/Renderer/Private/Lumen/LumenTranslucencyVolumeHardwareRayTracing.cpp" #include "Runtime/Renderer/Private/Lumen/LumenTranslucencyVolumeLighting.cpp" #include "Runtime/Renderer/Private/Lumen/LumenVisualize.cpp" #include "Runtime/Renderer/Private/Lumen/LumenVisualizeHardwareRayTracing.cpp" #include "Runtime/Renderer/Private/Lumen/LumenVisualizeRadianceCache.cpp" #include "Runtime/Renderer/Private/MaterialCache/MaterialCacheMeshProcessor.cpp" #include "Runtime/Renderer/Private/MaterialCache/MaterialCacheRenderer.cpp" #include "Runtime/Renderer/Private/MaterialCache/MaterialCacheSceneExtension.cpp" #include "Runtime/Renderer/Private/MaterialCache/MaterialCacheShaders.cpp" #include "Runtime/Renderer/Private/MaterialCache/MaterialCacheTagProvider.cpp" #include "Runtime/Renderer/Private/MaterialCache/MaterialCacheVirtualFinalizer.cpp" #include "Runtime/Renderer/Private/MaterialCache/MaterialCacheVirtualProducer.cpp" #include "Runtime/Renderer/Private/MegaLights/MegaLights.cpp"