// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT/Renderer.init.gen.cpp" #include "Runtime/Renderer/Private/AnisotropyRendering.cpp" #include "Runtime/Renderer/Private/BasePassRendering.cpp" #include "Runtime/Renderer/Private/BlueNoise.cpp" #include "Runtime/Renderer/Private/CapsuleShadowRendering.cpp" #include "Runtime/Renderer/Private/ClusteredDeferredShadingPass.cpp" #include "Runtime/Renderer/Private/CompositionLighting/CompositionLighting.cpp" #include "Runtime/Renderer/Private/CompositionLighting/PostProcessAmbient.cpp" #include "Runtime/Renderer/Private/CompositionLighting/PostProcessAmbientOcclusion.cpp" #include "Runtime/Renderer/Private/CompositionLighting/PostProcessDeferredDecals.cpp" #include "Runtime/Renderer/Private/CompositionLighting/PostProcessMeshDecals.cpp" #include "Runtime/Renderer/Private/ComputeSystemInterface.cpp" #include "Runtime/Renderer/Private/CustomDepthRendering.cpp"