// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/RHI/Private/BoundShaderStateCache.cpp" #include "Runtime/RHI/Private/DataDrivenShaderPlatformInfo.cpp" #include "Runtime/RHI/Private/DynamicRHI.cpp" #include "Runtime/RHI/Private/GPUDefragAllocator.cpp" #include "Runtime/RHI/Private/GPUProfiler.cpp" #include "Runtime/RHI/Private/GpuProfilerTrace.cpp" #include "Runtime/RHI/Private/MultiGPU.cpp" #include "Runtime/RHI/Private/PipelineFileCache.cpp"