// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for NFORDenoise #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef NFORDENOISE_API #undef NFORDENOISE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "NFORDenoise" #define UE_PLUGIN_NAME "NFORDenoise" #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 #define PROJECTS_API #define PROJECTS_NON_ATTRIBUTED_API #define EIGEN_MPL2_ONLY 1 #define EIGEN_USE_THREADS 1 #define EIGEN_HAS_C99_MATH 1 #define EIGEN_HAS_CONSTEXPR 1 #define EIGEN_HAS_VARIADIC_TEMPLATES 1 #define EIGEN_HAS_CXX11_MATH 1 #define EIGEN_HAS_CXX11_ATOMIC 1 #define EIGEN_STRONG_INLINE inline #define EIGEN_UE_OVERRIDE_ALLOCATORS 1 #define NFORDENOISE_API #define NFORDENOISE_NON_ATTRIBUTED_API