// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MovieSceneTracks #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef MOVIESCENETRACKS_API #undef MOVIESCENETRACKS_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "MovieSceneTracks" #define UE_PLUGIN_NAME "" #define ANIMGRAPHRUNTIME_API #define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API #define GEOMETRYCOLLECTIONENGINE_API #define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API #define CHAOSSOLVERENGINE_API #define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API #define DATAFLOWCORE_API #define DATAFLOWCORE_NON_ATTRIBUTED_API #define DATAFLOWENGINE_API #define DATAFLOWENGINE_NON_ATTRIBUTED_API #define DATAFLOWSIMULATION_API #define DATAFLOWSIMULATION_NON_ATTRIBUTED_API #define FIELDSYSTEMENGINE_API #define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API #define ISMPOOL_API #define ISMPOOL_NON_ATTRIBUTED_API #define PROPERTYPATH_API #define PROPERTYPATH_NON_ATTRIBUTED_API #define MOVIESCENETRACKS_API #define MOVIESCENETRACKS_NON_ATTRIBUTED_API #define MOVIESCENE_API #define MOVIESCENE_NON_ATTRIBUTED_API #define TIMEMANAGEMENT_API #define TIMEMANAGEMENT_NON_ATTRIBUTED_API #define UNIVERSALOBJECTLOCATOR_API #define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API #define CONSTRAINTS_API #define CONSTRAINTS_NON_ATTRIBUTED_API