// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MediaAssets/UHT/MediaAssets.init.gen.cpp" #include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MediaAssets/UHT/MediaSourceRendererInterface.gen.cpp" #include "Runtime/MediaAssets/Private/Assets/BaseMediaSource.cpp" #include "Runtime/MediaAssets/Private/Assets/FileMediaSource.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaComponent.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaPlayerProxyInterface.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaPlaylist.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaSoundComponent.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaSource.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaSourceOptions.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaTexture.cpp" #include "Runtime/MediaAssets/Private/Assets/MediaTextureTracker.cpp" #include "Runtime/MediaAssets/Private/Assets/PlatformMediaSource.cpp" #include "Runtime/MediaAssets/Private/Assets/StreamMediaSource.cpp" #include "Runtime/MediaAssets/Private/Assets/TimeSynchronizableMediaSource.cpp" #include "Runtime/MediaAssets/Private/MediaAssetsModule.cpp" #include "Runtime/MediaAssets/Private/Misc/MediaBlueprintFunctionLibrary.cpp" #include "Runtime/MediaAssets/Private/Misc/MediaTextureResource.cpp" #include "Runtime/MediaAssets/Private/Tests/MediaPlaylistTest.cpp"