// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GooglePAD #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef GOOGLEPAD_API #undef GOOGLEPAD_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "GooglePAD" #define UE_PLUGIN_NAME "GooglePAD" #define GOOGLEPAD_API #define GOOGLEPAD_NON_ATTRIBUTED_API #define WITH_LAUNCHERCHECK 0 #define UE_ENABLE_IOS_CRASHDUMP 0 #define LAUNCH_API #define LAUNCH_NON_ATTRIBUTED_API #define SESSIONSERVICES_API #define SESSIONSERVICES_NON_ATTRIBUTED_API