{ "RemapUnityFiles": { "Module.Foliage.cpp.obj": [ "Foliage.init.gen.cpp.obj", "FoliageInstancedStaticMeshComponent.gen.cpp.obj", "FoliageType.gen.cpp.obj", "FoliageType_Actor.gen.cpp.obj", "FoliageType_InstancedStaticMesh.gen.cpp.obj", "InstancedFoliageActor.gen.cpp.obj", "InteractiveFoliageComponent.gen.cpp.obj", "FoliageActor.cpp.obj", "FoliageComponent.cpp.obj", "FoliageInstanceBase.cpp.obj", "FoliageISMActor.cpp.obj", "FoliageModule.cpp.obj", "FoliageStatistics.cpp.obj", "FoliageTypeObject.cpp.obj", "GrassInstancedStaticMeshComponent.cpp.obj", "InstancedFoliage.cpp.obj", "InstancedGrass.cpp.obj", "InteractiveFoliageActor.cpp.obj", "ProceduralFoliageBlockingVolume.cpp.obj", "ProceduralFoliageBroadphase.cpp.obj", "ProceduralFoliageComponent.cpp.obj", "ProceduralFoliageInstance.cpp.obj", "ProceduralFoliageSpawner.cpp.obj", "ProceduralFoliageTile.cpp.obj", "ProceduralFoliageVolume.cpp.obj" ] } }