// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ExrReaderGpu #pragma once #include "SharedDefinitions.Engine.RTTI.Exceptions.Cpp20.h" #undef EXRREADERGPU_API #undef EXRREADERGPU_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "ExrReaderGpu" #define UE_PLUGIN_NAME "ImgMedia" #define OPENEXRWRAPPER_API #define OPENEXRWRAPPER_NON_ATTRIBUTED_API #define TIMEMANAGEMENT_API #define TIMEMANAGEMENT_NON_ATTRIBUTED_API #define EXRREADERGPU_API #define EXRREADERGPU_NON_ATTRIBUTED_API #define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0 #define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0 #define PROJECTS_API #define PROJECTS_NON_ATTRIBUTED_API