// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/WorldPartition/WorldPartitionCookPackageSplitter.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionDebugHelper.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionDraw2DContext.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionEditorHash.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionEditorPerProjectUserSettings.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionEditorSpatialHash.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionHandle.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionHelpers.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionLevelHelper.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingDynamic.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingPolicy.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionLog.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionMiniMap.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionMiniMapHelper.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionMiniMapVolume.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionPackageHelper.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionPropertyOverride.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionPropertyOverrideSerialization.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionReplay.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCell.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellData.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellInterface.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellTransformer.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellTransformerISM.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeCellTransformerLog.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeContainerResolving.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeLevelStreamingCell.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHash.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeSpatialHashGridPreviewer.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionSettings.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingDescriptor.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGenerationContext.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingPolicy.cpp"