// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/WorldComposition.cpp" #include "Runtime/Engine/Private/WorldCookPackageSplitter.cpp" #include "Runtime/Engine/Private/WorldGridPreviewer.cpp" #include "Runtime/Engine/Private/WorldPartitionBlueprintLibrary.cpp" #include "Runtime/Engine/Private/WorldPartition/ActorDescContainer.cpp" #include "Runtime/Engine/Private/WorldPartition/ActorDescContainerInstance.cpp" #include "Runtime/Engine/Private/WorldPartition/ActorDescContainerSubsystem.cpp" #include "Runtime/Engine/Private/WorldPartition/ActorDescList.cpp" #include "Runtime/Engine/Private/WorldPartition/ActorInstanceGuids.cpp" #include "Runtime/Engine/Private/WorldPartition/ActorPartition/PartitionActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundle.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleBase.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleClient.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleContainer.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleDescriptor.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleEditor.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleEditorSubsystemInterface.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleEngineSubsystem.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleLog.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundlePaths.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleTypeFactory.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.cpp" #include "Runtime/Engine/Private/WorldPartition/ContentBundle/WorldDataLayerReference.cpp" #include "Runtime/Engine/Private/WorldPartition/Cook/WorldPartitionCook.cpp" #include "Runtime/Engine/Private/WorldPartition/Cook/WorldPartitionCookPackageContext.cpp" #include "Runtime/Engine/Private/WorldPartition/Cook/WorldPartitionCookPackageInterface.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayer.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerAsset.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerEditorContext.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstance.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstancePrivate.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstanceProviderInterface.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstanceWithAsset.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerLoadingPolicy.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerManager.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayersID.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerUtils.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/DeprecatedDataLayerInstance.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerAsset.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerHelper.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerInjectionPolicy.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerInstance.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerManager.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerUID.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp" #include "Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayersActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.cpp" #include "Runtime/Engine/Private/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationLogErrorHandler.cpp" #include "Runtime/Engine/Private/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationMapCheckErrorHandler.cpp" #include "Runtime/Engine/Private/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationProxyErrorHandler.cpp" #include "Runtime/Engine/Private/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationTokenizedMessageErrorHandler.cpp" #include "Runtime/Engine/Private/WorldPartition/Filter/WorldPartitionActorFilter.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/CustomHLODActor.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/CustomHLODPlaceholderActor.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/CustomHLODPlaceholderActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/DestructibleHLODComponent.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODActor.cpp"