// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/Rendering/NaniteResourcesHelper.cpp" #include "Runtime/Engine/Private/Rendering/NaniteStreamingManager.cpp" #include "Runtime/Engine/Private/Rendering/NeuralProfile.cpp" #include "Runtime/Engine/Private/Rendering/RayTracingGeometryManager.cpp" #include "Runtime/Engine/Private/Rendering/RenderCommandPipes.cpp" #include "Runtime/Engine/Private/Rendering/SkeletalMeshAttributeVertexBuffer.cpp" #include "Runtime/Engine/Private/Rendering/SkeletalMeshHalfEdgeBuffer.cpp" #include "Runtime/Engine/Private/Rendering/SkeletalMeshHalfEdgeBufferAccessor.cpp" #include "Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp" #include "Runtime/Engine/Private/Rendering/SkeletalMeshVertexBuffer.cpp" #include "Runtime/Engine/Private/Rendering/SkeletalMeshVertexClothBuffer.cpp" #include "Runtime/Engine/Private/Rendering/SkinWeightVertexBuffer.cpp" #include "Runtime/Engine/Private/Rendering/SpecularProfile.cpp" #include "Runtime/Engine/Private/Rendering/StaticLightingSystemInterface.cpp" #include "Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp" #include "Runtime/Engine/Private/Rendering/StreamableTextureResource.cpp" #include "Runtime/Engine/Private/Rendering/SubsurfaceProfile.cpp" #include "Runtime/Engine/Private/Rendering/Texture2DArrayResource.cpp" #include "Runtime/Engine/Private/Rendering/Texture2DResource.cpp" #include "Runtime/Engine/Private/Rendering/Texture3DResource.cpp" #include "Runtime/Engine/Private/Rendering/TextureSourceFormat.cpp" #include "Runtime/Engine/Private/ReplayHelper.cpp" #include "Runtime/Engine/Private/ReplayNetConnection.cpp"