// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/PrimitiveDrawingUtils.cpp" #include "Runtime/Engine/Private/PrimitiveSceneInfoData.cpp" #include "Runtime/Engine/Private/PrimitiveSceneProxy.cpp" #include "Runtime/Engine/Private/PrimitiveSceneProxyDesc.cpp" #include "Runtime/Engine/Private/PrimitiveUniformShaderParameters.cpp" #include "Runtime/Engine/Private/PrintObjectUtils.cpp" #include "Runtime/Engine/Private/ProfilingDebugging/HealthSnapshot.cpp" #include "Runtime/Engine/Private/ProfilingDebugging/LevelStreamingProfilingSubsystem.cpp" #include "Runtime/Engine/Private/ProfilingDebugging/MallocLeakReporter.cpp" #include "Runtime/Engine/Private/ProfilingDebugging/TraceScreenshot.cpp" #include "Runtime/Engine/Private/PropertyAccess.cpp" #include "Runtime/Engine/Private/ProxyLODMeshSimplificationSettings.cpp" #include "Runtime/Engine/Private/PSOMetrics.cpp" #include "Runtime/Engine/Private/PSOPrecache.cpp" #include "Runtime/Engine/Private/PSOPrecacheMaterial.cpp" #include "Runtime/Engine/Private/PSOPrecacheValidation.cpp" #include "Runtime/Engine/Private/RawIndexBuffer.cpp" #include "Runtime/Engine/Private/RayTracingVisualizationData.cpp" #include "Runtime/Engine/Private/RectLight.cpp" #include "Runtime/Engine/Private/ReferenceCluster.cpp" #include "Runtime/Engine/Private/RendererSettings.cpp" #include "Runtime/Engine/Private/Rendering/BurleyNormalizedSSS.cpp" #include "Runtime/Engine/Private/Rendering/ColorVertexBuffer.cpp" #include "Runtime/Engine/Private/Rendering/CustomRenderPass.cpp" #include "Runtime/Engine/Private/Rendering/MorphTargetVertexCodec.cpp" #include "Runtime/Engine/Private/Rendering/MorphTargetVertexInfoBuffers.cpp" #include "Runtime/Engine/Private/Rendering/MotionVectorSimulation.cpp" #include "Runtime/Engine/Private/Rendering/MultiSizeIndexContainer.cpp" #include "Runtime/Engine/Private/Rendering/NaniteCoarseMeshStreamingManager.cpp" #include "Runtime/Engine/Private/Rendering/NaniteResources.cpp"